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Portrait

Jedi Master Ardray

Level 31-32 | Champion | Sage


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany300100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m280100%

Forcequake

FQN: abl.​npc.​ability.​force.​forcequake_frequent

Forcequake
15s6s channel30 m275100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m250100%

Turbulence

Deals <<1[%d/%d/%d]>> internal damage to a single target.

FQN: abl.​npc.​ability.​force.​turbulence

Turbulence
9s2s cast30 m225100%

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m100100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m50100%

[summon_adds]

FQN: abl.​npc.​ability.​custom.​boss.​master_ardray.​summon_adds

[summon_adds]
10m 0sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
 skincolor_mirialan_african_h03_p
    eyecolor
     eyecolor_mirialan_non_h03_s
      complexioncomp_human_non_c22_m
        facepainttattoo_mirialan_non_c03_u
          Body details
          SlotDetails
          chestchest_capetight_bms_archetype
          • + chest_capetight_bms_med_jk_a06_hooddown
          • + chest_capetight_bms_med_jk_a06_shld
          • + chest_capetight_bms_med_jk_a06_loincloth
          • Material: chest_capetight_med_jk_a06c02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_jk_a06c02_u_v01
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_jk_a06_cuff
          • Material: hand_glove_med_jk_a06c02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_jk_a06_back
          • + waist_belt_bms_med_jk_a06_front
          • Material: waist_belt_med_jk_a06c02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_jk_a06c02_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_jk_a06_strap
          • Material: boot_tall_med_jk_a06c02_u