1. NPCs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_construction_officer
Portrait

Republic Construction Officer

Level 34 | Elite | Commander


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a03
  • Material: head_human_bmf_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmf_asian_a04
  • Material: head_human_bmf_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmf_archetype
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bmf_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143434 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143437 – not found
  • + 1143439 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h17_p
     skincolor_human_non_h18_p
       skincolor_human_asian_h08_p
         skincolor_human_non_h21_p
          haircolor
          (one of 5)
           haircolor_human_non_h05_p
             haircolor_human_non_h10_p
               haircolor_human_non_h15_p
                 haircolor_human_non_h12_p
                   haircolor_human_non_h02_p
                    eyecolor
                    (one of 3)
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h03_s
                         eyecolor_human_non_h01_s
                          complexion
                          (one of 4)
                          comp_human_non_c20_m
                            comp_human_non_c29_m
                              comp_human_non_c16_m
                                comp_human_non_c06_m
                                  age
                                  (one of 2)
                                  age_non_non_none_u
                                    age_non_non_mid01_m
                                      Body details
                                      SlotDetails
                                      chestchest_baggy_bmf_archetype
                                      • + chest_baggy_bmf_med_ge_a02_collar
                                      • + chest_baggy_bmf_med_ge_a02_strap
                                      • + chest_baggy_bmf_med_ge_a02_shld
                                      • Material: chest_baggy_med_ge_a02repofficer03_m
                                      bracerbracer_short_bmf_archetype
                                      • Material: bracer_short_med_ge_a02repofficer03_u_v02
                                      handhand_glove_bmf_archetype
                                      • + hand_glove_bmf_med_ge_a02_cuff
                                      • Material: hand_glove_med_ge_a02repofficer03_u
                                      waistwaist_belt_bmf_archetype
                                      • + waist_belt_bmf_med_ge_a02_back
                                      • + waist_belt_bmf_med_ge_a02_front
                                      • Material: waist_belt_med_ge_a02repofficer03_u
                                      legleg_pant_bmf_archetype
                                      • Material: leg_pant_med_ge_a02repofficer03_m_v02
                                      bootboot_tall_bmf_archetype
                                      • + boot_tall_bmf_med_ge_a02_cuff
                                      • Material: boot_tall_med_ge_a02repofficer03_u