1. NPCs
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. trash
  7. czerka_officer
Portrait

Czerka Unit Captain

Level 55 | Standard | Czerka Security


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Offensive Tactics

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​offensive_tactics

Offensive Tactics
15sinstantany900100%

Aimed Shot

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​headshot

Aimed Shot
6s1.5s cast30 m200100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​ranged_flurry

Ranged Attack
1.5sinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4363429820466586410

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a01
  • Material: head_human_bmf_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_smhelmet13_bmf_archetype
  • Material: face_smhelmet13_med_sm_a09c01_u
hairhair_human_bmf_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_caucasian_h06_p
    haircolor
     haircolor_human_non_h06_p
      Body details
      SlotDetails
      chestchest_tight_bmf_archetype
      • + chest_tight_bmf_med_ge_a14_arm
      • + chest_tight_bmf_med_ge_a14_chest
      • + chest_tight_bmf_med_ge_a14_collar
      • Material: chest_tight_med_ge_a14military02_m
      bracerbracer_short_bmf_archetype
      • Material: bracer_short_med_ge_a14military02_u_v02
      handhand_gauntlet_bmf_archetype
      • + hand_gauntlet_bmf_med_ge_a14_pouch
      • Material: hand_gauntlet_med_ge_a14military02_u
      waistwaist_belt_bmf_archetype
      • + waist_belt_bmf_med_ge_a14_back
      • + waist_belt_bmf_med_ge_a14_front
      • Material: waist_belt_med_ge_a14military02_u
      legleg_pant_bmf_archetype
      • Material: leg_pant_med_ge_a14military02_m_v01
      bootboot_tall_bmf_archetype
      • Material: boot_tall_med_ge_a14military02_u
      All NPCs with this appearance (3)