1. NPCs
  2. location
  3. flashpoint
  4. shared
  5. directive_7
  6. enemy
  7. cyborg_agent_v01
Portrait

Scrapped Cyborg Operative

Level 48 | Standard | Patriot


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[cyborg_malfunction]

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​cyborgs.​cyborg_malfunction

[cyborg_malfunction]
5sinstantany300100%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m200100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany10075%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m50100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a08_base
  • Material: hair_human_bf_non_a08_v01_f
facehair[no archetype]
  • + facehair_human_bfn_asian_sw_cyber02_front
  • + facehair_human_bfn_asian_sw_cyber02_side02
  • + facehair_human_bfn_asian_sw_cyber02_side01
  • Material: facehair_human_non_sw_cyber02_u
skincolor
 skincolor_human_non_h17_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c19_f
          Body details
          SlotDetails
          chestchest_armor01_bfn_archetype
          • Material: chest_armor01_heavy_sw_a07c02_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_heavy_sw_a07c02_u_v02
          handhand_naked_bfn_archetype
          • Material: hand_naked_asian_young_a01c01_bfn
          • Skin slot 0: hand_naked_asian_young_a01c01_bfn
          • Skin color is hued into slot: 0
          waistwaist_belt_bfn_archetype
          • Material: waist_belt_heavy_sw_a07c02_u
          legleg_armor02_bfn_archetype
          • Material: leg_armor02_heavy_sw_a07c02_u_v02
          bootboot_tall_bfn_archetype
          • Material: boot_tall_heavy_sw_a07c02_u
          All NPCs with this appearance (2)