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Portrait

Assassin

Level 75 | Standard | Missile Tech


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Missile Salvo

FQN: abl.​npc.​ability.​tech.​missile_salvo

Missile Salvo
15s3s channel30 m050%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_gand_bmn_non_a02
  • Material: head_gand_bmn_cc_a02_v01
  • Eye material: eye_gand_non_a01_c01
  • Skin color is hued into slot: 0
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • Material: chest_tight_heavy_bh_mtx05c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_ge_mtx66_back
  • + waist_belt_bmn_heavy_ge_mtx66_front
  • Material: waist_belt_heavy_ge_mtx66c01_u
legleg_pant_bmn_archetype
  • + leg_pant_bmn_heavy_tr_mtx10_armor
  • Material: leg_pant_heavy_tr_mtx10c01_u
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_sw_mtx08_cover
  • Material: boot_tall_heavy_sw_mtx08c01_u
All NPCs with this appearance (2)