1. NPCs
  2. location
  3. voss
  4. vendor
  5. vendor_space_rep_hub0_poi10_seat_of_the_people
Portrait

Corliss <Starship Upgrades>

Level 47 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.space.37_50
  • pkg.vendor.space.15_28
  • pkg.vendor.space.29_36
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bmn_archetype
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + facehair_human_bmn_african_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
 skincolor_human_non_h24_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c16_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_armor01_bmn_archetype
            • + chest_armor01_bmn_heavy_tr_a03_back
            • + chest_armor01_bmn_heavy_tr_a03_shld
            • Material: chest_armor01_heavy_ge_a04reptrooper01_m
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_tr_a03_back
            • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_tr_a03_back
            • + waist_belt_bmn_heavy_tr_a03_front
            • Material: waist_belt_heavy_ge_a04reptrooper01_u
            legleg_armor02_bmn_archetype
            • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_tr_a03_shin
            • Material: boot_tall_heavy_ge_a04reptrooper01_u