1. NPCs
  2. test
  3. qa
  4. mccameron
  5. creatures
  6. shade
  7. force_shade_25_test
Portrait

[force_shade_25_test]

Level 23 | Elite | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[enrage_timer]

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​enrage_timer

[enrage_timer]
50m 0sinstantany0100%

[buffstate_50]

Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​buffstate_50

[buffstate_50]
50m 0s30s channelany0100%

[buffstate_75]

Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​buffstate_75

[buffstate_75]
50m 0s30s channelany0100%

[flurry]

Deshade Melee Attack

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​flurry

[flurry]
1.5sinstant4 m090%

[force_channel]

FQN: abl.​test.​qa.​mccameron.​creatures.​shade.​force_channel

[force_channel]
noneinstantany0100%

[shade_root]

The Shade is Coming....

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​shade_root

[shade_root]
7sinstant30 m055%

[buffstate]

Shade goes into a 10s channeling state in which he is immune to 95% of damage. Any damage recieved will play a ballistic impulse on the source of damage.Dots are cleared to prevent bad interactions.

FQN: abl.​test.​qa.​mccameron.​creatures.​shade_25.​buffstate

[buffstate]
50m 0s30s channelany0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Details
SlotDetails
creaturebms_dashade_a01
  • Material: bms_dashade_a01_v01
All NPCs with this appearance (22)