1. NPCs
  2. location
  3. voss
  4. mob
  5. humanoid
  6. republic
  7. republic_sharpshooter
Portrait

Republic Sharpshooter

Level 44-45 | Standard | Marksman


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Portable Cover

Drops a portable cover generator, increasing your defense against targets in your cone of cover. Lasts 10 minutes.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Take Portable Cover
6sinstant30 m200100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m17540%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m10090%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m100110%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_twilek_bmn_asian_a01
  • Material: head_twilek_bmn_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_african_a01
  • Material: head_twilek_bmn_african_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_twilek_bmn_caucasian_a01
  • Material: head_twilek_bmn_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 3)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h07_p
       skincolor_twilek_non_h01_p
        eyecolor
        (one of 3)
         eyecolor_twilek_non_h01_s
           eyecolor_twilek_non_h02_s
             eyecolor_twilek_non_h03_s
              complexion
              (one of 3)
              comp_twilek_non_c01_m
                comp_twilek_non_c03_m
                  comp_twilek_non_c05_m
                    facepaint
                    (one of 3)
                    tattoo_twilek_non_c01_u
                      tattoo_twilek_non_c02_u
                        tattoo_twilek_non_c03_u
                          Body details
                          SlotDetails
                          chestchest_armor01_bmn_archetype
                          • Material: chest_armor01_heavy_ge_a04reptrooper01_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
                          handhand_gauntlet_bmn_archetype
                          • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_heavy_tr_a03_front
                          • Material: waist_belt_heavy_ge_a04reptrooper01_u
                          legleg_armor02_bmn_archetype
                          • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
                          bootboot_tall_bmn_archetype
                          • + boot_tall_bmn_heavy_tr_a03_shin
                          • Material: boot_tall_heavy_ge_a04reptrooper01_u
                          All NPCs with this appearance (3)