1. NPCs
  2. exp
  3. 02
  4. rishi
  5. mobs
  6. poi08
  7. add_mob02
  8. strong_01
Portrait

Revanite Arms Master

Level 58 | Strong | Radioman


Attributes

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​buff.​energy_shield

Energy Shield
3m 0sinstantany1000100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m800100%

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany600100%

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​npc.​ability.​rifle.​incendiary_round

Incendiary Round
20sinstant30 m400100%

Rail Shot

Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned,sleeping, burning) target.

FQN: abl.​npc.​ability.​tech.​rail_shot

Rail Shot
15sinstant30 m200100%

Flame Burst

Deals elemental damage to all nearby targets.

FQN: abl.​npc.​ability.​droid.​probe_droid.​flamethrower

Flame Burst
9sinstant8 m70100%

Power Shot

Fire a single powerful blast at the target. Has a short cast time.

FQN: abl.​npc.​ability.​rifle.​power_shot_caster

Power Shot
6s1.5s cast30 m50100%

Rally Troops

All NPCs friendly to the caster within a 15m radius of the caster will attack the casters' current target.

FQN: abl.​npc.​ability.​rifle.​rally_troops

Rally Troops
60s2s cast30 m50100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gemask14_bms_archetype
  • + face_gemask14_bms_ge_tier_a05_shield
  • Material: face_gemask14_med_ge_tier_a05revanite02_u
Body details
SlotDetails
chestchest_cyborg01_bms_archetype
  • + chest_cyborg01_bms_med_ge_cy01_back
  • + chest_cyborg01_bms_med_ge_cy01_shld
  • Material: chest_cyborg01_med_ge_cy01c01_u
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_ge_a34mystic01_u_v02
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_a34_back
  • Material: hand_glove_med_ge_a34mystic01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a34_front
  • Material: waist_belt_med_ge_a34mystic01_u
legleg_cyborg01_bms_archetype
  • Material: leg_cycborg01_med_ge_cy03c01_u
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a34_cuff
  • Material: boot_tall_med_ge_a34mystic01_u
All NPCs with this appearance (3)