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  7. peacekeeper_human_bms
Portrait

Imperial Peacekeeper

Level 15 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc04
  • Material: head_human_bms_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
complexioncomp_human_non_eyebrow13_m
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_med_ge_a11_shld
    • + chest_armor01_bms_med_ge_a11_loin
    • Material: chest_armor_heavy_ge_a11impheavy01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
    handhand_glove_bms_archetype
    • + hand_glove_bms_med_ge_a11_forearm
    • Material: hand_glove_heavy_ge_a11impheavy01_u
    waistwaist_belt_bms_archetype
    • Material: waist_belt_heavy_ge_a11impheavy01_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_ge_a11_shin
    • Material: boot_tall_heavy_ge_a11impheavy01_u