1. NPCs
  2. test
  3. rmilner
  4. asation_trash_tentacle
Portrait

[asation_trash_tentacle]

Level 50 | Champion | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 10363908174035498469

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a03
  • Material: head_rattataki_bmf_african_a03c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bmf_archetype
  • + face_bhgoggles01_bmf_heavy_bh_a03_breather
  • Material: face_gegoggles01_med_ge_a15mercenary03_u
skincolor
 skincolor_rattataki_non_h01_p
    complexioncomp_rattataki_non_sith08_01_m
      ageage_non_non_old01_m
        Body details
        SlotDetails
        chestchest_tight_bmf_archetype
        • + chest_tight_bmf_med_ge_a15_back
        • + chest_tight_bmf_med_ge_a15_chest
        • + chest_tight_bmf_med_ge_a15_hoodup
        • Material: chest_tight_med_ge_a15mercenary04_m
        bracerbracer_short_bmf_archetype
        • Material: bracer_short_med_ge_a15mercenary04_u_v01
        handhand_glove_bmf_archetype
        • + hand_glove_bmf_med_ge_a15_forearm
        • Material: hand_glove_med_ge_a15mercenary04_u
        waistwaist_belt_bmf_archetype
        • + waist_belt_bmf_med_ge_a15_front
        • + waist_belt_bmf_med_ge_a15_back
        • + waist_belt_bmf_med_ge_a15_sling
        • Material: waist_belt_med_ge_a15mercenary04_u
        legleg_pant_bmf_archetype
        • Material: leg_pant_med_ge_a15mercenary04_m_v02
        bootboot_tall_bmf_archetype
        • + boot_tall_bmf_med_ge_a15_shin
        • Material: boot_tall_med_ge_a15mercenary04_u
        All NPCs with this appearance (2)