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  9. imperial_officer_v01
Portrait

Imperial Officer

Level 50 | Standard | Commander


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hairhair_human_bmn_non_a01
  • + 1005977 – not found
  • Material: hair_human_non_a01_v01_m
facehair
(one of 5)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
       skincolor_human_non_h26_p
         skincolor_human_non_h27_p
          haircolor
           haircolor_human_non_h02_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h01_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c20_m
                  comp_human_non_c05_m
                    comp_human_non_c07_m
                      comp_human_non_c22_m
                        ageage_non_non_mid01_m
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • Material: chest_tight_med_ge_a10impofficer01_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a10impofficer01_u_v01
                          handhand_glove_bmn_archetype
                          • Material: hand_glove_med_ge_a10impofficer01_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_ge_a10_front
                          • Material: waist_belt_med_ge_a10impofficer01_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a10impofficer01_m_v02
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_med_ge_a10impofficer01_u
                          All NPCs with this appearance (2)
                          3D model
                          Facial details
                          SlotDetails
                          headhead_human_bmn_asian_a02
                          • Material: head_human_bmn_asian_a02c01
                          • Eye material: eye_human_non_a01_c01
                          • Skin color is hued into slot: 0
                          hairhair_human_bmn_non_a04
                          • + hair_human_bmn_non_a04_longlength
                          • Material: hair_human_non_a04_v01_m
                          skincolor[empty]
                          haircolor
                           haircolor_human_non_h10_p
                            eyecolor
                             eyecolor_human_non_h01_s
                              complexioncomp_human_non_c20_m
                                ageage_non_non_mid01_m
                                  Body details
                                  SlotDetails
                                  chestchest_tight_bmn_archetype
                                  • + chest_tight_bmn_med_ge_a10_collar
                                  • Material: chest_tight_med_ge_a10impofficer01_m
                                  bracerbracer_short_bmn_archetype
                                  • Material: bracer_short_med_ge_a10impofficer01_u_v01
                                  handhand_glove_bmn_archetype
                                  • Material: hand_glove_med_ge_a10impofficer01_u
                                  waistwaist_belt_bmn_archetype
                                  • + waist_belt_bmn_med_ge_a10_front
                                  • Material: waist_belt_med_ge_a10impofficer01_u
                                  legleg_pant_bmn_archetype
                                  • Material: leg_pant_med_ge_a10impofficer01_m_v02
                                  bootboot_tall_bmn_archetype
                                  • Material: boot_tall_med_ge_a10impofficer01_u
                                  All NPCs with this appearance (2)