1. NPCs
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. trash
  7. hardmode
  8. flesh_raider_officer
Portrait

Experimental Commander

Level 55 | Strong | Failed Experiment


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Battle Focus

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​battle_focus

Battle Focus
60sinstantany900100%

Charged Rounds

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​charged_bolts

Charged Rounds
6s1.5s cast30 m500100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​trash.​ranged_flurry

Ranged Attack
1.5sinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4363429820466586410

Metadata

Appearance

3D model
Details
SlotDetails
creaturebms_fleshraider_a01
  • Material: bms_fleshraider_a01_v03
All NPCs with this appearance (11)