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  7. republic_sentry
Portrait

Republic Soldier

Level 38-39 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 6)
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143513 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h06_p
     skincolor_human_non_h03_p
       skincolor_human_non_h01_p
         skincolor_human_non_h05_p
          haircolor
          (one of 3)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h14_p
                eyecolor
                (one of 2)
                 eyecolor_human_non_h02_s
                   eyecolor_human_non_h03_s
                    complexion
                    (one of 3)
                    comp_human_non_c07_m
                      comp_human_non_c20_m
                        comp_human_non_c27_m
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • + chest_tight_bmn_med_tr_a01_collar
                          • + chest_tight_bmn_med_tr_a01_pocket
                          • + 1001418 – not found
                          • Material: chest_tight_med_ge_a01repsoldier02_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                          handhand_gauntlet_bmn_archetype
                          • + hand_gauntlet_bmn_med_tr_a01_front
                          • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_tr_a01_front
                          • + waist_belt_bmn_med_tr_a01_back
                          • Material: waist_belt_med_ge_a01repsoldier02_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_med_ge_a01repsoldier02_u
                          All NPCs with this appearance (4)