1. NPCs
  2. location
  3. ord_mantell
  4. class
  5. trooper
  6. multi
  7. lieutenant_aric_jorgan
Portrait

Lieutenant Jorgan

Level 10 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.aric_jorgan

Starts conversation: cnv.location.ord_mantell.class.trooper.seargent_jorgan

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bmn_cc_a01
  • Material: head_cathar_bmn_cc_a01_v01
  • Eye material: eye_cathar_bmn_npc_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_cathar_non_h01_p
    complexioncomp_cathar_cc_c01_m
      facepaintpattern_cathar_cc_c01_m
        Body details
        SlotDetails
        chestchest_baggy_bmn_archetype
        • + chest_baggy_bmn_med_ge_a02_collar
        • Material: chest_baggy_med_ge_a02repofficer02_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a02repofficer02_u_v01
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_med_ge_a02_cuff
        • Material: hand_glove_med_ge_a02repofficer02_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_ge_a02_back
        • + waist_belt_bmn_med_ge_a02_front
        • Material: waist_belt_med_ge_a02repofficer02_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a02repofficer02_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a02_cuff
        • Material: boot_tall_med_ge_a02repofficer02_u
        All NPCs with this appearance (6)