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  7. imperial_engineer_m01
Portrait

Engineer

Level 47-50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hair
(one of 2)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 2)
 skincolor_human_non_h14_p
     skincolor_human_non_h13_p
      haircolor
      (one of 3)
       haircolor_human_non_h04_p
         haircolor_human_non_h11_p
           haircolor_human_non_h01_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h01_s
                complexion
                (one of 3)
                comp_human_non_c16_m
                  comp_human_non_eyebrow25_m
                    comp_human_non_c06_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • Material: chest_tight_med_ge_a10impofficer01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a10impofficer01_u_v01
                      handhand_glove_bmn_archetype
                      • Material: hand_glove_med_ge_a10impofficer01_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_med_ge_a10impofficer01_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a10impofficer01_m_v01
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_med_ge_a10impofficer01_u