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  7. imperial_salvage_captain
Portrait

Imperial Salvage Captain

Level 37-38 | Elite | Deadeye Sniper


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m250100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m200100%

Terminate

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminate
40s3s cast30 m170100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m150100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m120100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m50100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 3)
[no archetype]
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h06_p
     skincolor_human_non_h09_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c07_m
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_ge_a10_shld
            • + chest_tight_bms_med_ge_a10_chest
            • + chest_tight_bms_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer02_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a10impofficer02_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a10_front
            • + waist_belt_bms_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a10impofficer02_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a10_shin
            • Material: boot_tall_med_ge_a10impofficer02_u