1. NPCs
  2. exp
  3. seasons
  4. 02
  5. ep_09
  6. slow_motion
  7. alliance_force_03
Portrait

Memory

Level 69-70 | Elite | Nemesis


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cannonball Leap

Leaps to the target, hitting one other nearby enemy on the way (if one is in range). Deals melee damage to both targets.

FQN: abl.​npc.​ability.​saber.​cannonball

Cannonball Leap
9sinstant15 m90100%

Rocket Punch

Close range gauntlet attack that does moderate damage.

FQN: abl.​npc.​ability.​tech.​rocket_punch

Rocket Punch
6sinstant4 m85100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m70100%

Gut

FQN: abl.​npc.​ability.​tech.​gut

Gut
15sinstant4 m50100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​whirling_assault

Whirling Assault
25sinstant4 m10100%

Battering Assault

Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​battering_assault

Battering Assault
25sinstant4 m10100%

Savage Kick

Kicks the target, dealing <<1>> kinetic damage to weak and standard targets, and <<2>> kinetic damage to strong targets. Only usable on slowed or immobilized targets.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​savage_kick

Savage Kick
25sinstant4 m10100%

Massacre

Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Massacre, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. Replaces Vicious Slash.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​massacre

Massacre
25sinstant4 m10100%

Annihilate

Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​annihilate

Annihilate
25sinstant4 m10100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m10100%

Force Charge

Jumps to a distant target, dealing <<1>> damage with the main-hand weapon, immobilizing the target for <<2[%d seconds/%d second/%d seconds]>> and interrupting the target's current action. Builds 3 rage. Cannot be used against targets in cover.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​force_charge

Force Charge
25sinstant30 m10100%

Force Push

Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Charge.

FQN: abl.​exp.​seasons.​02.​ep_09.​slow_motion.​force_push

Force Push
25sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_bloodsith_bms_non_a10
  • Material: head_bloodsith_bms_non_a10c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bms_non_a09
  • Material: head_bloodsith_bms_non_a09c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask02_bms_archetype
  • + face_swmask02_bms_heavy_sw_a07_mouth
  • Material: face_swmask02_heavy_sw_a07c04_u
hair
(one of 2)
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
facehair
(one of 3)
facehair_bloodsith_bms_non_a03
  • Material: facehair_bloodsith_non_a03_v01_m
facehair_bloodsith_bms_non_a04
  • Material: facehair_bloodsith_non_a04_v01_m
facehair_bloodsith_bms_non_a01
  • Material: facehair_bloodsith_non_a01_v01_m
skincolor
(one of 3)
 skincolor_sith_non_h04_p
     skincolor_sith_non_h05_p
       skincolor_sith_non_h03_p
        haircolor
        (one of 2)
         haircolor_sith_non_h02_p
           haircolor_sith_non_h05_p
            eyecolor
            (one of 3)
             eyecolor_sith_non_h04_s
               eyecolor_sith_non_h03_s
                 eyecolor_sith_non_h01_s
                  complexioncomp_sith_non_c05_u
                    ageage_bloodsith_non_old01_m
                      Body details
                      SlotDetails
                      chestchest_capetight_bms_archetype
                      • + chest_capetight_bms_heavy_sw_a06_neck
                      • + chest_capetight_bms_heavy_sw_a06_shld
                      • + chest_capetight_bms_heavy_sw_a06_loin
                      • Material: chest_capetight_heavy_sw_a06c01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_heavy_sw_a07c04_u_v01
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_heavy_sw_a07_forearm
                      • Material: hand_glove_heavy_sw_a07c02_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_heavy_sw_a07_back
                      • + waist_belt_bms_heavy_sw_a07_front
                      • Material: waist_belt_heavy_sw_a07c04_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_heavy_sw_a06c02_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_heavy_sw_a05_shin
                      • Material: boot_tall_heavy_sw_a05c03_u
                      All NPCs with this appearance (5)