1. NPCs
  2. test
  3. wcooper
  4. bengel_moor_hood_holo_temp
Portrait

[bengel_moor_hood_holo_temp]

Level 10 | Elite | Avenger


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m50100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m050%

Impale

Impales the target with your main-hand lightsaber for very high damage.

FQN: abl.​npc.​ability.​saber.​impale

Impale
30sinstant4 m0150%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.bengel_morr

Starts conversation: cnv.location.tython.class.jedi_knight_new.bengel_morr

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
complexioncomp_human_non_eyebrow17_m
    Body details
    SlotDetails
    chestchest_robe02_bmn_archetype
    • + chest_robe02_bmn_heavy_jk_a09_hoodup
    • Material: chest_robe02_heavy_jk_a09c02_u
    handhand_gauntlet_bmn_archetype
    • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
    waistwaist_belt_bmn_archetype
    • Material: waist_belt_med_jk_a05c02_u
    legleg_pant_bmn_archetype
    • Material: leg_pant_heavy_jk_a11c02_m_v02
    bootboot_tall_bmn_archetype
    • Material: boot_tall_heavy_bh_a03c01_u
    All NPCs with this appearance (2)