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  2. location
  3. hutta
  4. class
  5. bounty_hunter
  6. house_cleaning
  7. beastmasters_swarmer
Portrait

Beast Handler

Level 6-7 | Weak | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bma_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bma_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h29_p
        haircolor
        (one of 4)
         haircolor_human_non_h02_p
           haircolor_human_non_h10_p
             haircolor_human_non_h12_p
               haircolor_human_non_h15_p
                eyecolor
                (one of 3)
                 eyecolor_human_non_h02_s
                   eyecolor_human_non_h04_s
                     eyecolor_human_non_h03_s
                      complexion
                      (one of 4)
                      comp_human_non_c01_m
                        comp_human_non_c20_m
                          comp_human_non_c05_m
                            comp_human_non_c25_m
                              Body details
                              SlotDetails
                              chestchest_tight_bma_archetype
                              • + chest_tight_bma_med_ge_a15_chest
                              • Material: chest_tight_med_ge_a15mercenary01_m
                              bracerbracer_short_bma_archetype
                              • Material: bracer_short_med_ge_a15mercenary01_u_v02
                              handhand_glove_bma_archetype
                              • Material: hand_glove_med_ge_a15mercenary01_u
                              waistwaist_belt_bma_archetype
                              • + waist_belt_bma_med_ge_a15_front
                              • Material: waist_belt_med_ge_a15mercenary01_u
                              legleg_pant_bma_archetype
                              • Material: leg_pant_med_ge_a15mercenary01_m_v02
                              bootboot_tall_bma_archetype
                              • Material: boot_tall_med_ge_a15mercenary01_u