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  8. iziz_guard_lieutenant_2
Portrait

Iziz Guard Lieutenant

Level 75 | Strong | Heavy Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m5030%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Full Auto
9s4s channel30 m5070%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a06
  • Material: head_human_non_npc06_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet86_bfn_archetype
  • Material: face_gehelmet86_light_ge_a74c02_u
hairhair_human_bfn_non_a27
  • Material: hair_human_non_a27_v01
facehair[empty]
skincolor
 skincolor_human_caucasian_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c08_f
          Body details
          SlotDetails
          chestchest_tight_bfn_archetype
          • + chest_tight_bfn_med_ge_a112_arm
          • + chest_tight_bfn_med_ge_a112_armor
          • + chest_tight_bfn_med_ge_a112_loin
          • + chest_tight_bfn_med_ge_a112_shoulder
          • Material: chest_tight_med_ge_a112c01_u
          handhand_glove_bfn_archetype
          • + hand_glove_bfn_light_jw_a05_wrist
          • Material: hand_glove_light_jw_a05c01_u
          waistwaist_belt02_bfn_archetype
          • + waist_belt02_bfn_med_ge_a112_belt
          • + waist_belt02_bfn_med_ge_a112_side
          • Material: waist_belt02_med_ge_a112c01_u
          legleg_pant_bfn_archetype
          • Material: leg_pant_med_ge_mtx121c01_u
          bootboot_tall03_bfn_archetype
          • + boot_tall03_bfn_med_jw_mtx12_shinguard
          • Material: boot_tall03_med_jw_mtx12c01_u
          All NPCs with this appearance (7)