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Portrait

Dommu <Special Promotions>

Level 16 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.other.shared.razer
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a01
  • Material: head_zabrakrep_bmf_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmf_non_a02_base
  • + hair_zabrakrep_bmf_non_a02_front
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h06_p
    eyecolor
     eyecolor_zabrak_non_h02_s
      complexioncomp_zabrak_non_c20_m
        facepainttattoo_zabrak_non_good02_u
          Body details
          SlotDetails
          chestchest_tight_bmf_archetype
          • Material: chest_tight_med_ge_a07repcitizen02_m
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_med_ge_a07repcitizen02_u_v01
          handhand_glove_bmf_archetype
          • + hand_gauntlet_bmf_med_ge_a07_back
          • Material: hand_gauntlet_med_ge_a07repcitizen02_u
          waistwaist_belt_bmf_archetype
          • Material: waist_belt_med_ge_a07repcitizen02_u
          legleg_pant_bmf_archetype
          • Material: leg_pant_med_ge_a07repcitizen02_m_v02
          bootboot_tall_bmf_archetype
          • + boot_tall_bmf_med_ge_a07_cuff
          • Material: boot_tall_med_ge_a07repcitizen02_u
          All NPCs with this appearance (3)