1. NPCs
  2. qtr
  3. 1x2
  4. event
  5. infected_civilian_male_rep_cinematic
Portrait

[infected_civilian_male_rep_cinematic]

Level 28 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_infected_a01c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair[empty]
complexioncomp_human_non_sitheyebrow22_02_m
    agescar_human_non_c14_u
      Body details
      SlotDetails
      chestchest_tight_bma_archetype
      • + chest_tight_bma_light_ge_a08_chest
      • + chest_tight_bma_light_ge_a08_shld
      • Material: chest_tight_light_ge_a08repcitizen01_m
      bracerbracer_short_bma_archetype
      • Material: bracer_short_light_ge_a08repcitizen01_u_v02
      handhand_glove_bma_archetype
      • Material: hand_glove_light_ge_a08repcitizen01_u
      waistwaist_belt_bma_archetype
      • + waist_belt_bma_light_ge_a08_front
      • Material: waist_belt_light_ge_a08repcitizen01_u
      legleg_pant_bma_archetype
      • Material: leg_pant_light_ge_a08repcitizen01_m_v02
      bootboot_tall_bma_archetype
      • + boot_tall_bma_light_ge_a08_shin
      • Material: boot_tall_light_ge_a08repcitizen01_u
      All NPCs with this appearance (2)