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Portrait

Novo <Knight of Zakuul>

Level 64 | Elite | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.novo

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_non_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet69_bms_archetype
    skincolor
     skincolor_human_non_h14_p
      haircolor
       haircolor_human_non_h04_p
        eyecolor
         eyecolor_human_non_h09_s
          complexioncomp_human_non_c16_m
            agescar_human_non_c08_u
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_heavy_ge_zki01_armor
              • + chest_tight_bms_heavy_ge_zki01_loin
              • + chest_tight_bms_heavy_ge_zki01_shoulder
              • + chest_tight_bms_heavy_ge_zki01_sleeve
              • Material: chest_tight_heavy_ge_zki01c01_u
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_zki01c01_u
              handhand_glove_bms_archetype
              • + hand_glove_bms_heavy_ge_zki01_forearm
              • Material: hand_glove_heavy_ge_zki01c01_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_heavy_ge_zki01_back
              • + waist_belt_bms_heavy_ge_zki01_front
              • Material: waist_belt_heavy_ge_zki01c01_u
              legleg_pant_bms_archetype
              • Material: leg_pant_heavy_ge_zki01c01_u
              bootboot_tall_bms_archetype
              • + boot_tall_bms_heavy_ge_zki01_cover
              • Material: boot_tall_heavy_ge_zki01c01_u
              All NPCs with this appearance (3)