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  2. location
  3. balmorra_republic
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  5. humanoid
  6. empire
  7. imperial_tacops_strategist
Portrait

Imperial Tacops Strategist

Level 33-34 | Standard | Guardsman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m50100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m010%

Guardian Strike

Strikes the target, and builds a stacking armor buff on the caster.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Guardian Strike
4.5sinstant4 m050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006659 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143517 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 5)
 skincolor_human_african_h01_p
     skincolor_human_african_h02_p
       skincolor_human_african_h03_p
         skincolor_human_african_h05_p
           skincolor_human_non_h20_p
            haircolor
            (one of 4)
             haircolor_human_non_h06_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h11_p
                   haircolor_human_non_h09_p
                    eyecolor
                    (one of 5)
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h04_s
                         eyecolor_human_non_h03_s
                           eyecolor_human_non_h05_s
                             eyecolor_human_non_h01_s
                              complexion
                              (one of 5)
                              comp_human_non_eyebrow01_m
                                comp_human_non_eyebrow02_m
                                  comp_human_non_eyebrow12_m
                                    comp_human_non_eyebrow15_m
                                      comp_human_non_c16_m
                                        Body details
                                        SlotDetails
                                        chestchest_tight_bmn_archetype
                                        • + chest_tight_bmn_med_ge_a10_collar
                                        • Material: chest_tight_med_ge_a10impofficer01_m
                                        handhand_glove_bmn_archetype
                                        • + hand_glove_bmn_med_ge_a10_wrist
                                        • Material: hand_glove_med_ge_a10impofficer01_u
                                        waistwaist_belt_bmn_archetype
                                        • + waist_belt_bmn_med_ge_a10_front
                                        • + waist_belt_bmn_med_ge_a10_back
                                        • Material: waist_belt_med_ge_a10impofficer01_u
                                        legleg_pant_bmn_archetype
                                        • Material: leg_pant_med_ge_a10impofficer01_m_v02
                                        bootboot_tall_bmn_archetype
                                        • + boot_tall_bmn_med_ge_a10_shin
                                        • Material: boot_tall_med_ge_a10impofficer01_u
                                        All NPCs with this appearance (5)