1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. imperial
  7. imperial_tech_commander
Portrait

Imperial Tech-Commander

Level 15-16 | Elite | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bms_archetype
  • + 1143863 – not found
  • Material: face_gehat01_med_ge_a10impofficer01_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h34_p
     skincolor_human_non_h25_p
       skincolor_human_non_h26_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h06_p
             haircolor_human_non_h02_p
              eyecolor
               eyecolor_human_non_h02_s
                complexioncomp_human_non_c22_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_tight_bms_archetype
                    • + chest_tight_bms_med_ge_a10_collar
                    • Material: chest_tight_med_ge_a10impofficer01_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_med_ge_a10impofficer01_u_v01
                    handhand_glove_bms_archetype
                    • Material: hand_glove_med_ge_a10impofficer01_u
                    waistwaist_belt_bms_archetype
                    • Material: waist_belt_med_ge_a10impofficer01_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_ge_a10impofficer01_m_v01
                    bootboot_tall_bms_archetype
                    • Material: boot_tall_med_ge_a10impofficer01_u