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  3. 03
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  7. veek_guard_2
Portrait

Guard

Level 75 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany600100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m500100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m500100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb

Fire Bomb
30s3s cast15 m500100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m500100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_rodian_bfa_non_a01
  • Material: head_rodian_bfa_non_a01_v02
  • Eye material: eye_advozsec_non_a01_c01
faceface_jkhelmet09_bfa_archetype
  • + face_jkhelmet09_bfa_jk_mtx14_back
  • Material: face_jkhelmet09_light_jk_mtx14c01_u
Body details
SlotDetails
chestchest_tight_bfa_archetype
  • + chest_tight_bfa_light_jk_mtx14_armor
  • + chest_tight_bfa_light_jk_mtx14_collar
  • Material: chest_tight_light_jk_mtx14c01_u
bracerbracer_short_bfa_archetype
  • Material: bracer_short_light_ge_mtx81c01_u
handhand_gloveskin02_bfa_archetype
  • + hand_gloveskin02_bfa_light_jk_mtx14_cover
  • Material: hand_gloveskin02_light_jk_mtx14c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
waistwaist_belt_bfa_archetype
  • + waist_belt_bfa_med_sp_mtx06_sling
  • Material: waist_belt_med_sp_mtx06c01_u
legleg_pant_bfa_archetype
  • Material: leg_armor02_med_sm_tier_a03c01_u_v01
bootboot_tall_bfa_archetype
  • + boot_tall_bfa_light_sp_mtx04_cover
  • Material: boot_tall_light_sp_mtx04c01_u