1. NPCs
  2. exp
  3. macrobinoculars
  4. roth
  5. imperial
  6. evie_bo
Portrait

Evie Bo

Level 50 | Strong | Cover Agent


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m120100%

Take Portable Cover

Drops a portable cover generator, increasing your defense against targets in your cone of cover. Lasts 10 minutes.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Take Portable Cover
6sinstant30 m100100%

Terminate

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminate
40s3s cast30 m90100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m50100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m40100%

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulse
15sinstant6 m30100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets. This version has a minimum range, and was given a shorter cooldown to compensate.

FQN: abl.​npc.​ability.​tech.​thermal_grenade_minimum_range

Thermal Grenade
12sinstant10-30 m20100%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.evie_bo

Starts conversation: cnv.exp.macrobinoculars.roth.imperial.evie_bo

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a02
  • + hair_human_bfn_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
skincolor
 skincolor_human_non_h18_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c31_f
          facepaintmakeup_human_non_c08_f
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_med_sp_a04_shld
            • + chest_tight_bfn_med_sp_a04_back
            • + chest_tight_bfn_med_sp_a04_chest
            • Material: chest_tight_med_sp_a04c04_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_sp_a04c04_u_v01
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_bh_a03_forearm
            • Material: hand_gauntlet_heavy_bh_a03c02_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_sp_a04_front
            • + waist_belt_bfn_med_sp_a04_back
            • Material: waist_belt_med_sp_a04c04_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_sp_a04c04_f_v01
            bootboot_thigh_bfn_archetype
            • + boot_thigh_bfn_med_sp_a04_shin
            • Material: boot_thigh_med_sp_a04c04_u