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Portrait

Colonist

Level 70 | Standard | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_gand_bmn_non_a02
  • Material: head_gand_bmn_cc_a02_v01
  • Eye material: eye_gand_non_a01_c01
  • Skin color is hued into slot: 0
skincolor[empty]
complexioncomp_gand_bmn_cc_a02_v03_m
    Body details
    SlotDetails
    chestchest_tight_bmn_archetype
    • + chest_tight_bmn_heavy_ge_mtx34_back
    • + chest_tight_bmn_heavy_ge_mtx34_collar
    • + chest_tight_bmn_heavy_ge_mtx34_pocket
    • Material: chest_tight_heavy_ge_mtx34c01_m
    handhand_glove_bmn_archetype
    • Material: hand_glove_heavy_ge_suv11impheavy05_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_ge_mtx104_back
    • + waist_belt_bmn_heavy_ge_mtx104_front
    • Material: waist_belt_heavy_ge_mtx104c01_u
    legleg_pant_bmn_archetype
    • Material: leg_pant_heavy_ge_mtx34c01_m_v01
    bootboot_tall_bmn_archetype
    • Material: boot_tall_med_ge_mtx29arctic01_u