1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. black_sun_slasher
Portrait

Black Sun Slasher

Level 12-13 | Standard | Protector


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany30100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m20100%

Corrosive Grenade

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Corrosive Grenade
12sinstant30 m20100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 6533700322771030814

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1156757 – not found
  • + 1156758 – not found
  • + 1156763 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + 1143513 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
       skincolor_human_non_h06_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c25_m
                comp_human_non_c21_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bmn_archetype
                  • Material: chest_baggy_heavy_ge_a18mercenary07_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_heavy_ge_a18mercenary07_u_v02
                  handhand_gauntlet_bmn_archetype
                  • + hand_gauntlet_bmn_heavy_ge_a18_forearm
                  • Material: hand_gauntlet_heavy_ge_a18mercenary07_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_heavy_ge_a18_front
                  • + waist_belt_bmn_heavy_ge_a18_back
                  • Material: waist_belt_heavy_ge_a18mercenary07_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_heavy_ge_a18mercenary07_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_heavy_ge_a18_shin
                  • Material: boot_tall_heavy_ge_a18mercenary07_u
                  All NPCs with this appearance (5)