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  7. brother_lieutenant_03
Portrait

Brothers Lieutenant

Level 75 | Elite | Droid


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gemask14_bfs_archetype
  • + face_gemask14_bfs_ge_tier_a05_shield
  • Material: face_gemask14_med_ge_tier_a05revanite02_u
Body details
SlotDetails
chestchest_tight_bfs_archetype
  • + chest_tight_bfs_light_ss_mtx12_body
  • + chest_tight_bfs_light_ss_mtx12_hoodup
  • + chest_tight_bfs_light_ss_mtx12_shoulder
  • Material: chest_tight_light_ss_mtx12c01_u
handhand_glove_bfs_archetype
  • + hand_glove_bfs_heavy_ge_zki01_forearm
  • Material: hand_glove_heavy_ge_zki01c01_u
waistwaist_belt02_bfs_archetype
  • + waist_belt02_bfs_light_ge_a116_sash
  • + waist_belt02_bfs_light_ge_a116_pouch
  • Material: waist_belt02_light_ge_a116c01_u
legleg_skirtlegs_bfs_archetype
  • Material: leg_skirtlegs_heavy_sw_mtx16c01_u
bootboot_tall_bfs_archetype
  • + boot_tall_bfs_light_ss_mtx12_cover
  • Material: boot_tall_light_ss_mtx12c01_u
All NPCs with this appearance (2)