1. NPCs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. stronghold_engineer
Portrait

Separatist Tech Officer

Level 8-9 | Standard | Droid Controller


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m070%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m070%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m070%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet03_bmn_archetype
  • + face_gehelmet03_bmn_heavy_ge_a16_scope
  • Material: face_gehelmet03_heavy_ge_a16military07_u
Body details
SlotDetails
chestchest_baggy_bmn_archetype
  • + chest_baggy_bmn_med_ge_a27_back
  • + chest_baggy_bmn_med_ge_a27_chest
  • Material: chest_baggy_med_ge_a27pilot01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_a16military07_u_v02
handhand_gauntlet_bmn_archetype
  • + hand_gauntlet_bmn_heavy_ge_a16_forearm
  • Material: hand_gauntlet_heavy_ge_a16military07_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_ge_a16_front
  • + waist_belt_bmn_heavy_ge_a16_back
  • Material: waist_belt_heavy_ge_a16military07_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_ge_a16military07_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a27_cuff
  • Material: boot_tall_med_ge_a27pilot02_u