1. NPCs
  2. location
  3. ord_mantell
  4. world
  5. republic_roulette
  6. brazz
Portrait

Runner Brazz

Level 7 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.brazz

Starts conversation: cnv.location.ord_mantell.world.republic_roulette.brazz

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_npc04
  • Material: head_human_bma_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a03
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h35_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c19_m
          agescar_human_non_c14_u
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • Material: chest_tight_med_ge_a15mercenary04_m
            handhand_naked_bma_archetype
            • Material: hand_naked_caucasian_young_a01c01_bma
            • Skin slot 0: hand_naked_caucasian_young_a01c01_bma
            • Skin color is hued into slot: 0
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a15mercenary04_m_v02
            bootboot_tall_bma_archetype
            • Material: boot_tall_med_ge_a15mercenary04_u