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Portrait

Republic Ambusher

Level 33-36 | Standard | Crusher


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m2100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • + face_gehelmet23_bmn_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 5)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[empty]
[empty]
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[empty]
skincolor
(one of 4)
 skincolor_human_non_h30_p
     skincolor_human_non_h29_p
       skincolor_human_non_h26_p
         skincolor_human_non_h25_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h10_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h02_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c29_m
                        comp_human_non_c16_m
                          comp_human_non_c05_m
                            Body details
                            SlotDetails
                            chestchest_trencharmor_bmn_archetype
                            • + chest_trencharmor_bmn_heavy_tr_a06_back
                            • + chest_trencharmor_bmn_heavy_tr_a06_loin
                            • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
                            handhand_gauntlet_bmn_archetype
                            • + hand_gauntlet_bmn_heavy_tr_a06_forearm
                            • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_heavy_tr_a06_front
                            • + waist_belt_bmn_heavy_tr_a06_back
                            • Material: waist_belt_heavy_ge_a06reptrooper02_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_heavy_tr_a06_shin
                            • Material: boot_tall_heavy_ge_a06reptrooper02_u
                            All NPCs with this appearance (3)