1. NPCs
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. bonus
  7. gunslinger
Portrait

Patron

Level 75 | Weak | Gunslinger


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[aggro_pulse_patron]

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​bonus.​adds.​aggro_pulse_patron

[aggro_pulse_patron]
10sinstant10 m1000100%

Flash Grenade

Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged, but cannot be broken in the first 2 seconds. Affects a maximum of 6 targets.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Flash Grenade
2m 0sinstant30 m1000100%

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m99050%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m980100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m970100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_african_a02
  • Material: head_rattataki_african_a02c01_f
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bfb_african_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_rattataki_african_h03_p
    eyecolor
     eyecolor_rattataki_non_h01_s
      complexioncomp_rattataki_non_c02_u
        facepainttattoo_rattataki_non_c04_u
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_trench_bfb_archetype
            • + chest_trench_bfb_med_sp_a05_collar
            • Material: chest_trench_med_sp_a05c02_u
            handhand_glove_bfb_archetype
            • + hand_glove_bfb_med_sm_a09_forearm
            • Material: hand_glove_med_sm_a09c01_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_med_sm_a08c01_f_v01
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_med_sm_a09_cover
            • Material: boot_tall_med_sm_a09c01_u