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Portrait

Rose Maanki

Level 11 | Champion | Gunslinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an affected target is damaged, but cannot be broken in the first 2 seconds. Affects a maximum of 6 targets.

FQN: abl.​npc.​ability.​custom.​boss.​skavak.​flash_grenade

Flash Grenade
2m 0sinstant30 m1000100%

Sever Artery

Throws a knife at a random target within 30m, doing minor kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery_random

Sever Artery
12sinstant30 m99050%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m980100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m970100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a03
  • Material: head_zabrakrep_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gecollar01_bfn_archetype
  • Material: face_gecollar01_med_ge_a20slave01
hairhair_zabrakrep_bfn_non_a07
  • Material: hair_zabrak_non_a07_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_zabrak_non_h06_s
        complexioncomp_zabrak_non_c28_f
          facepainttattoo_zabrak_non_good10_f
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_med_ge_a20_hooddown
            • + chest_tight_bfn_med_ge_a20_tunic
            • Material: chest_tight_med_ge_a20slave01_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_ge_a20slave01_u_v02
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_ge_a20_cuff
            • Material: hand_glove_med_ge_a20slave01_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_ge_a20_back
            • + waist_belt_bfn_med_ge_a20_front
            • Material: waist_belt_med_ge_a20slave01_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a20slave01_v01_f
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_med_ge_a20_straps
            • Material: boot_tall_med_ge_a20slave01_u