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Portrait

Technician

Level 1-50 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmn_archetype
  • + face_gehelmet07_bmn_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 2)
 skincolor_human_non_h06_p
     skincolor_human_non_h09_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h11_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c05_m
              comp_human_non_c07_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • Material: chest_tight_med_ge_a01repsoldier05_m
                handhand_naked_bmn_archetype
                • Material: hand_naked_african_young_a01c01_bmn
                • Skin slot 0: hand_naked_african_young_a01c01_bmn
                • Skin color is hued into slot: 0
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a01repsoldier01_m_v02
                bootboot_tall_bmn_archetype
                • Material: boot_tall_med_ge_a01repsoldier01_u
                All NPCs with this appearance (2)