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Portrait

Sith Juggernaut

Level 60 | Elite | Juggernaut


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​force.​force_leap_quick

Force Leap
15sinstant6-15 m999100%

Soresu Form

FQN: abl.​npc.​ability.​saber.​soresu_form

Soresu Form
60sinstantany950100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m900100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Overhead Slash
9sinstant4 m900100%

Spike

Deals weapon damage and and stuns for a short duration. NOTE - Balanced for Caster NPCs, does NOT work with dual wield.

FQN: abl.​npc.​ability.​saber.​spike

Spike
30sinstant4 m900100%

Backhand

FQN: abl.​npc.​ability.​saber.​backhand

Backhand
30sinstant4 m500100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9371206203631490594

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc01
  • Material: head_human_bms_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swhelmet05_bms_archetype
  • Material: face_swhelmet05_heavy_sw_tier_a01c01_u
hairhair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
Body details
SlotDetails
chestchest_capetight_bms_archetype
  • + chest_capetight_bms_heavy_sw_tier_a02_loin
  • + chest_capetight_bms_heavy_sw_tier_a02_shld
  • Material: chest_capetight_heavy_sw_tier_a02c01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_sw_a06c01_u_v02
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_sw_a06_forearm
  • Material: hand_gauntlet_heavy_sw_a06c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_sw_a06_front
  • Material: waist_belt_heavy_sw_a06c01_u
legleg_cyborg01_bms_archetype
  • Material: leg_cycborg01_med_ge_cy03c01_u
bootboot_thigh_bms_archetype
  • + boot_thigh_bms_heavy_sw_a13_cover
  • Material: boot_thigh_heavy_sw_a13c01_u
All NPCs with this appearance (2)