1. NPCs
  2. exp
  3. uprisings
  4. makeb
  5. shaft
  6. boss_1
  7. chief_engineer
Portrait

Chief Engineer Penzaren

Level 75 | Champion | Ranged


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany0075%

[scramble_delay]

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​scramble_delay

[scramble_delay]
1h 40m 0sinstantany150100%

Neural Scramble

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​scramble

Neural Scramble
40s4.5s castany1, 2, 3, 4, 510100%

Area Purification

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​cast_random_aoe

Area Purification
10s3s castany1, 2, 3, 40100%

[activate_spawner_one]

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​activate_spawner_one

[activate_spawner_one]
15m 0sinstantany109000%

[activate_spawner_two]

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​activate_spawner_two

[activate_spawner_two]
15m 0sinstantany208000%

[activate_spawner_three]

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​activate_spawner_three

[activate_spawner_three]
15m 0sinstantany307000%

[activate_spawner_four]

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​activate_spawner_four

[activate_spawner_four]
15m 0sinstantany406000%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​pistol.​flurry

Ranged Attack
noneinstant30 m50100%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​pistol.​power_shot

Power Shot
6s1.5s cast30 m50300%

Vital Shot

Fires a shot that causes the target to bleed, dealing <<1>> internal damage over <<2[%d/%d/%d]>> seconds.

FQN: abl.​exp.​uprisings.​makeb.​shaft.​boss_1.​pistol.​vital_shot

Vital Shot
30sinstant30 m50500%

Interaction

Char ref: chr.penzaren_uprising

Loot information

Loot package: 5194695669827678456, 11123086626378628098

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a02
  • Material: head_human_bmf_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemonacle01_bmf_archetype
  • Material: face_gemonacle01_mtx_ge_h01c04_u
hairhair_human_bmf_mtx_a12
  • Material: hair_human_mtx_a12_v01_m
Body details
SlotDetails
chestchest_robe01_bmf_archetype
  • + chest_robe01_bmf_light_ge_a29_chest
  • + chest_robe01_bmf_light_ge_a29_collar
  • + chest_robe01_bmf_light_ge_a29_shld
  • Material: chest_robe01_light_ge_a29doctor01_m
bracerbracer_short_bmf_archetype
  • Material: bracer_short_light_ge_a29doctor01_u_v01
handhand_gauntlet_bmf_archetype
  • + hand_gauntlet_bmf_light_ge_a29_forearm
  • Material: hand_gauntlet_light_ge_a29doctor01_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_light_ge_a29_front
  • Material: waist_belt_light_ge_a29doctor01_u
legleg_pant_bmf_archetype
  • Material: leg_pant_light_ge_a29doctor01_m_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_light_ge_a29_shin
  • Material: boot_tall_light_ge_a29doctor01_u