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Portrait

Padawan Sewlor

Level 37-38 | Strong | Seer


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Salvation

Heals all allies within 8m of the target for 10s. Overbalanced since it is a GTAOE.

FQN: abl.​npc.​ability.​force.​salvation

Salvation
9s2s cast30 m100100%

Benevolence

Heals a friendly target for a moderate amount of health. Short cooldown.

FQN: abl.​npc.​ability.​force.​benevolence_small

Benevolence
9s3.5s cast15 m70100%

Shockwave

Deals moderate kinetic damage and knocks back all enemies within 8 meters. NOTE - Balanced for Caster NPCs

FQN: abl.​npc.​ability.​force.​shockwave

Shockwave
30sinstant4 m50100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​npc.​ability.​force.​force_push_random

Force Push
30sinstant15 m20100%

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​force.​disturbance

Disturbance
3s2s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.padawan_sewlor

Starts conversation: cnv.location.hoth.class.sith_warrior.jedi_padawan_sewlor

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a05
  • + hair_human_bma_non_a05_bangs
  • + hair_human_bma_non_a05_lock
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c19_m
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_tightskin_bma_archetype
            • + chest_tightskin_bma_med_jk_a07_hooddown
            • + chest_tightskin_bma_med_jk_a07_shld
            • + chest_tightskin_bma_med_jk_a07_loin
            • Material: chest_tightskin_med_jk_a07c02_m
            • Skin slot 1: chest_naked_african_young_a01c01_bma
            • Skin color is hued into slot: 1
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_jk_a07c02_u_v01
            handhand_gloveskin01_bma_archetype
            • + hand_gloveskin01_bma_med_jk_a07_brace
            • Material: hand_gloveskin01_med_jk_a07c02_u
            • Skin slot 1: hand_naked_african_young_a01c01_bma
            • Skin color is hued into slot: 1
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_jk_a07_sling
            • Material: waist_belt_med_jk_a07c02_u
            legleg_pant_bma_archetype
            • Material: leg_pantskin_med_jk_a07c02_m_v01
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_jk_a07_straps
            • Material: boot_tall_med_jk_a07c02_u