1. NPCs
  2. test
  3. qa
  4. ppetraitis
  5. bodytype_questtarget
Portrait

[bodytype_questtarget]

Level 1-70 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a02
  • Material: head_human_bmf_non_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmf_archetype
  • + face_gehelmet09_bmf_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier01_u
hairhair_human_bmf_non_a13
  • + hair_human_bmf_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_tr_cyber03_brow02
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_african_h05_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_sith_non_h02_s
        complexioncomp_human_non_sith16_02_m
          facepaintfacepaint_human_non_jk03_u
            agescar_human_non_ss04_u
              Body details
              SlotDetails
              chestchest_tight_bmf_archetype
              • + chest_tight_bmf_med_tr_a01_collar
              • + chest_tight_bmf_med_tr_a01_pocket
              • + chest_tight_bmf_med_ge_a01_back
              • Material: chest_tight_med_ge_a01repsoldier01_m
              bracerbracer_short_bmf_archetype
              • Material: bracer_short_med_ge_a01repsoldier01_u_v02
              handhand_gauntlet_bmf_archetype
              • + hand_gauntlet_bmf_med_tr_a01_front
              • Material: hand_gauntlet_med_ge_a01repsoldier01_u
              waistwaist_belt_bmf_archetype
              • + waist_belt_bmf_med_tr_a01_back
              • + waist_belt_bmf_med_tr_a01_front
              • Material: waist_belt_med_ge_a01repsoldier01_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_med_ge_a01repsoldier01_m_v02
              bootboot_tall_bmf_archetype
              • + boot_tall_bmf_med_tr_a01_shin
              • Material: boot_tall_med_ge_a01repsoldier01_u