1. NPCs
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. bonus
  7. pirate_cannoneer
Portrait

Pirate

Level 75 | Standard | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[aggro_pulse_patron]

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​bonus.​adds.​aggro_pulse_patron

[aggro_pulse_patron]
10sinstant10 m1000100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_human_bmn_non_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_tr_cyber01_eyepiece
  • Material: facehair_human_non_tr_cyber01_u
haircolor
 haircolor_human_mtx_h06_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_human_non_c06_m
        agescar_human_non_c08_u
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_ge_a19_collar
          • Material: chest_baggy_med_ge_a19mercenary01_m
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_sp_a02_back
          • Material: hand_glove_med_sp_a02c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a52protector01_u_v01
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_bh_a05_shin
          • Material: boot_tall_heavy_bh_a05c05_u