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Portrait

Republic Vanguard

Level 80 | Standard | Crusher


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m2100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010, 2482300085211428960

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bms_archetype
  • + face_gehelmet09_bms_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier06_u
hairhair_human_bms_non_a22
  • Material: hair_human_non_a22_v01
facehair[no archetype]
  • Material: hair_human_non_blank_u
skincolor
 skincolor_alien_non_h25_p
    haircolor
     haircolor_human_mtx_h03_p
      eyecolor
       eyecolor_pcnautolan_non_h06_s
        complexioncomp_human_non_sitheyebrow07_01_m
          facepaintfacepaint_human_caucasian_npc02_m
            agescar_human_non_c07_u
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_med_tr_a01_collar
              • Material: chest_tight_med_ge_a01repsoldier06_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a01repsoldier06_u_v02
              handhand_gauntlet_bms_archetype
              • + hand_gauntlet_bms_med_tr_a01_front
              • Material: hand_gauntlet_med_ge_a01repsoldier06_u
              waistwaist_belt_bms_archetype
              • Material: waist_belt_med_ge_a01repsoldier06_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a01repsoldier06_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_tr_a01_shin
              • Material: boot_tall_med_ge_a01repsoldier06_u
              3D model
              Facial details
              SlotDetails
              headhead_human_bma_african_a01
              • Material: head_human_bma_african_a02c01
              • Eye material: eye_human_non_a01_c01
              • Skin color is hued into slot: 0
              faceface_gehelmet09_bma_archetype
              • + face_gehelmet09_bma_med_ge_a01_visor
              • Material: face_gehelmet09_med_ge_a01repsoldier06_u
              hairhair_human_bma_non_a07
              • Material: hair_human_non_a07_v01_m
              facehair[no archetype]
              • + facehair_human_bma_african_sm_cyber01_top
              • + facehair_human_bma_african_sm_cyber01_side
              • Material: facehair_human_non_sm_cyber01_u
              skincolor
               skincolor_human_caucasian_h10_p
                haircolor
                 haircolor_human_non_h15_p
                  eyecolor
                   eyecolor_sith_non_h02_s
                    complexioncomp_human_non_sith09_01_m
                      Body details
                      SlotDetails
                      chestchest_tight_bma_archetype
                      • + chest_tight_bma_med_tr_a01_collar
                      • Material: chest_tight_med_ge_a01repsoldier06_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_med_ge_a01repsoldier06_u_v02
                      handhand_gauntlet_bma_archetype
                      • + hand_gauntlet_bma_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier06_u
                      waistwaist_belt_bma_archetype
                      • Material: waist_belt_med_ge_a01repsoldier06_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_med_ge_a01repsoldier06_m_v02
                      bootboot_tall_bma_archetype
                      • + boot_tall_bma_med_tr_a01_shin
                      • Material: boot_tall_med_ge_a01repsoldier06_u