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  3. taris
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  5. humanoid
  6. locust
  7. locust_death_dealer
Portrait

Locust Death Dealer

Level 16 | Elite | Heavy Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m5030%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Full Auto
9s4s channel30 m5070%

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​npc.​ability.​rifle.​pulse_round

Pulse Round
4.5sinstant4 m0100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bms_archetype
  • + 1001550 – not found
  • Material: face_gegoggles01_med_ge_a15mercenary04_u
hair
(one of 3)
hair_human_bms_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
 skincolor_human_non_h01_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c06_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a15_chest
          • + chest_tight_bms_med_ge_a15_back
          • Material: chest_tight_med_ge_a15mercenary04_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a15mercenary04_u_v02
          handhand_glove_bms_archetype
          • + hand_glove_bms_med_ge_a15_forearm
          • Material: hand_glove_med_ge_a15mercenary04_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a15_front
          • + waist_belt_bms_med_ge_a15_sling
          • + waist_belt_bms_med_ge_a15_back
          • Material: waist_belt_med_ge_a15mercenary04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a15mercenary04_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a15_shin
          • Material: boot_tall_med_ge_a15mercenary04_u
          All NPCs with this appearance (4)