1. NPCs
  2. location
  3. taris_imperial
  4. class
  5. sith_warrior
  6. general_minst
  7. minst_elite_guard
Portrait

Minst's Guard

Level 32-33 | Standard | Blood Medic


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Kolto Shell

FQN: abl.​npc.​ability.​tech.​kolto_shell

Kolto Shell
30sinstant30 m80100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m70100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m60100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m40100%

Rupture

The Warrior thrusts his saber into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture

Rupture
15sinstant4 m30100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet07_bmn_archetype
  • + face_trhelmet07_bmn_heavy_tr_a02_flap
  • Material: face_gehelmet24_heavy_ge_a04reptrooper02_u
complexioncomp_human_non_eyebrow22_m
    Body details
    SlotDetails
    chestchest_armor01_bmn_archetype
    • + chest_armor01_bmn_heavy_tr_a03_bandoleer
    • + chest_armor01_bmn_heavy_tr_a03_shld
    • + chest_armor01_bmn_heavy_tr_a03_back
    • Material: chest_armor01_heavy_ge_a04reptrooper02_m
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
    handhand_gauntlet_bmn_archetype
    • + hand_gauntlet_bmn_heavy_tr_a03_back
    • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a03_front
    • + waist_belt_bmn_heavy_tr_a03_back
    • Material: waist_belt_heavy_ge_a04reptrooper02_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v02
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_tr_a03_shin
    • Material: boot_tall_heavy_ge_a04reptrooper02_u