1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. neutral
  7. hoodlum
Portrait

Hoodlum

Level 47-48 | Standard | Quickshot


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m0100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
haircolor
(one of 3)
 haircolor_human_non_h02_p
     haircolor_human_non_h06_p
       haircolor_human_non_h11_p
        eyecolor
         eyecolor_human_non_h02_s
          complexion
          (one of 2)
          comp_human_non_c16_m
            comp_human_non_c21_m
              age
              (one of 2)
              age_non_non_mid01_m
                age_non_non_none_u
                  Body details
                  SlotDetails
                  chest
                  (one of 2)
                  chest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a07_loin
                  • + chest_tight_bmn_med_ge_a07_shld
                  • Material: chest_tight_med_ge_a07repcitizen02_m
                  chest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a07_chest
                  • + chest_tight_bmn_med_ge_a07_shld
                  • Material: chest_tight_med_ge_a07repcitizen02_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a07repcitizen02_u_v01
                  hand
                  (one of 2)
                  hand_glove_bmn_archetype
                  • Material: hand_gauntlet_med_ge_a07repcitizen02_u
                  hand_naked_bmn_archetype
                  • Material: hand_naked_asian_young_a01c01_bmn
                  • Skin slot 0: hand_naked_asian_young_a01c01_bmn
                  • Skin color is hued into slot: 0
                  waistwaist_belt_bmn_archetype
                  • Material: waist_belt_med_ge_a07repcitizen02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a07repcitizen02_m_v01
                  bootboot_tall_bmn_archetype
                  • Material: boot_tall_med_ge_a07repcitizen02_u
                  All NPCs with this appearance (9)