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  7. infected_pirate_captain
Portrait

Infected Pirate Captain

Level 35-36 | Elite | Terrorist Commander


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m600100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m400100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany400100%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m300100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m200100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416627872593885282

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a01c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_non_h29_p
    haircolor
    (one of 3)
     haircolor_human_non_h02_p
       haircolor_human_non_h14_p
         haircolor_human_non_h15_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c09_m
              Body details
              SlotDetails
              chestchest_baggy_bms_archetype
              • + chest_baggy_bms_med_ge_a19_back
              • + chest_baggy_bms_med_ge_a19_shld
              • + chest_baggy_bms_med_ge_a19_collar
              • Material: chest_baggy_med_ge_a19mercenary03_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a19mercenary03_u_v01
              handhand_glove_bms_archetype
              • + hand_glove_bms_med_ge_a19_forearm
              • Material: hand_glove_med_ge_a19mercenary03_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_ge_a19_back
              • + waist_belt_bms_med_ge_a19_front
              • Material: waist_belt_med_ge_a19mercenary03_u
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a19mercenary03_m_v01
              bootboot_tall_bms_archetype
              • Material: boot_tall_med_ge_a19mercenary03_u
              All NPCs with this appearance (2)