1. NPCs
  2. event
  3. pirate_onslaught
  4. imperial
  5. heroic
  6. lieutenant_marku
Portrait

Lieutenant Marku

Level 70 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.lieutenant_marku_dantooine

Starts conversation: cnv.event.pirate_onslaught.imperial.heroic.lieutenant_marku

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a04
  • Material: head_chiss_caucasian_a04c01_f
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bfn_archetype
  • + face_gehathair01_bfn_med_ge_a10_mic
  • + face_gehathair01_bfn_med_ge_a10_hair
  • Material: face_gehat01_med_ge_a10impofficer01_f_v02
hairhair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
 skincolor_chiss_non_h01_p
    haircolor
     haircolor_chiss_non_h06_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_c31_f
          Body details
          SlotDetails
          chestchest_tight_bfn_archetype
          • + chest_tight_bfn_med_ge_a10_shld
          • + chest_tight_bfn_med_ge_a10_chest
          • + chest_tight_bfn_med_ge_a10_collar
          • Material: chest_tight_med_ge_a10impofficer01_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_med_ge_a10impofficer01_u_v01
          handhand_glove_bfn_archetype
          • + hand_glove_bfn_med_ge_a10_wrist
          • Material: hand_glove_med_ge_a10impofficer01_u
          waistwaist_belt_bfn_archetype
          • + waist_belt_bfn_med_ge_a10_front
          • + waist_belt_bfn_med_ge_a10_back
          • Material: waist_belt_med_ge_a10impofficer01_u
          legleg_pant_bfn_archetype
          • Material: leg_pant_med_ge_a10impofficer01_f_v02
          bootboot_tall_bfn_archetype
          • + boot_tall_bfn_med_ge_a10_shin
          • Material: boot_tall_med_ge_a10impofficer01_u