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  3. flashpoint
  4. shared
  5. rakghouls
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  8. major_byzal_infected
Portrait

Major Byzal

Level 50 | Strong | Infected


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[random_targeter]

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_hunter.​random_targeter

[random_targeter]
7sinstant70 m900100%

Leap

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_hunter.​infected_hunter_leap

Leap
6sinstant30 m800100%

Savage Strike

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_hunter.​infected_hunter_ravage

Savage Strike
6sinstant4 m600100%

Assault

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_universal.​duel_wield_invis_flurry

Assault
noneinstant4 m200100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.major_byzal

Starts conversation: cnv.location.flashpoint.shared.taris.multi.shared.major_byzal

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
faceface_spmic01_bms_archetype
  • Material: face_spmic01_med_sp_a02c01_u
hairhair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • + facehair_human_bms_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c01_m
          agescar_human_non_c08_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_light_ge_a33_collar
            • + chest_tight_bms_light_ge_a33_loin
            • Material: chest_tight_light_ge_a33hacker02_m
            handhand_naked_bms_archetype
            • Material: hand_naked_caucasian_young_a01c01_bms
            • Skin is shown in slot 0 but no skin material defined
            • Skin color is hued into slot: 0
            waistwaist_belt_bms_archetype
            • Material: waist_belt_light_ge_a33hacker02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_light_ge_a33hacker02_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_light_ge_a33_cuff
            • Material: boot_tall_light_ge_a33hacker02_u
            All NPCs with this appearance (2)