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  8. elite_01
Portrait

Republic Commander

Level 60 | Elite | Shock Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany30100%

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany20100%

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​npc.​ability.​rifle.​pulse_round

Pulse Round
4.5sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_african_a01
  • Material: hair_human_african_a01_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_african_h03_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow01_m
          facepainttattoo_human_non_tr03_u
            agescar_human_non_c09_u
              Body details
              SlotDetails
              chestchest_trenchtight_bmn_archetype
              • + chest_trenchtight_bmn_heavy_tr_a05_shld
              • Material: chest_trenchtight_heavy_tr_a05c03_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_tr_a05c02_u_v02
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_heavy_tr_a05_wrist
              • Material: hand_gauntlet_heavy_tr_a05c02_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_heavy_tr_a05_back
              • + waist_belt_bmn_heavy_tr_a05_front
              • Material: waist_belt_heavy_tr_a05c02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_heavy_tr_a05c02_m_v02
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_tr_a05_shin
              • Material: boot_tall_heavy_tr_a05c02_u
              All NPCs with this appearance (2)